
Another offering for the 1:144 Dollhouse scale crowd: five oriental rugs in a variety of sizes.
Be forewarned the sizes are approximate, be sure to measure the rugs after you’ve printed them, but before planning a room around them.
And, to be completely honest, at the smallest included size, some of the patterns are… well… less valuable than others. Not that I wouldn’t use them, just that I beg you not to consider them fully scalable.

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Dressing the 1:144 Scale Queen Anne is going to take some time.
I recently spent several hours on the fireplace. The largest portion of my time went into designing the tile — it had to print as an actual design, not a brown blob. I started with creating a fabulously intricate Moroccan-flavored tile. Printed at such a tiny scale, the details all melted together to create a solid brown tile. The final graphic is a much simplified and brightened design.

Doesn’t look right, does it? But it prints well.
For the fireplace construction, I was greatly inspired by Anna Carin’s fireplace tutorial. Because I wanted a natural wood finish, I used wood where Anna Carin used cardstock, but the build method is pretty much identical.

And just for fun…

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Oh this poor little house! To date, the exterior of this waif has been three different colors. But finally, finally, the house has decided to be… dilapidated.
I’ve wanted to do a 1:144 “haunted house” for several years. And this house has been the one that has suffered my various ministrations trying to get it there. Before this last re-paint, the house was nearly black. And while that’s a good color for “haunted”, it wasn’t working for me.
Then I remembered the amazing work of Noel and Pat Thomas. They work in 1:12 scale and are known for their loving attention to worn finishes. So I spent some time at their blog and I spent a really long time looking at pictures of actual old houses.
And I decided that “nearly black” was the wrong way to go.
Now, the exterior is long from finished and this is a “dry build” (no glue involved, the walls are in their “proper places”, but not permanently so), but I’m pretty pleased with the direction it’s heading.

And no, the walls are not going to be that crooked in the final run. “Dry builds” tend to be crookedy.
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